![]() ![]() This is for a niche community of people within an already niche community: the virtual pinball fanatics. This game is for people who’ve played the 1997 versions of Timeshock. Sure, you can pick it up and enjoy it, but the experience you have may not be worth the money you’re paying for this game. If you don’t care too much about the score of the table or if you don’t have anyone to compete with, this game isn’t meant for you. If you’re a casual pinball player who infrequently yearns to bust out a table on your phone at the bus stop, this game isn’t meant for you. It’s a single table polished to a mirror shine with little to criticise about the end product.īut the community, the tiers, the marketing, the fixation with detail, all of them reveal a very specific identity for Timeshock. Not only is it kinaesthetically strange, but it also removes plunger skill shots. Pulling the plunger allows you to change the force of its ejection. This makes sense given that Timeshock debuted on computers (and are thereby stuck with keyboard layouts). When you have a multiball playfield, trying to keep track of everything can become exhausting. This means that the lighting of the table – while impressive – can make it difficult to see the ball sometimes. The lack of a landscape mode to address these issues can be problematic.Īdditionally, the playfield is on a high angle. On smaller screens, the precision and vibrancy in the game’s playfield turns into clutter. Keeping track of where your ball is on, say, an iPhone 5 is a different experience than a 6 Plus or an iPad. It doesn’t have a landscape mode, meaning that the portrait mode of your phone will determine the clarity of the playfield. There are several (albeit minor) things the game lacks. This is particularly handy if you’re at all serious about the Pro Pinball community. If you buy the deluxe version, there’s a massive array of options you can choose: you can test paths by removing the glass from the table and access the utilities menu. On the 6 Plus, there isn’t any sign of aliasing. Compared to other titles like Zen Pinball and Pinball Arcade, Timeshock looks phenomenal. Including the backlighting of phones today, this leads to blooming colours with considerable contrast. The vividness coming from the table provides a wide range of colours. It’s liberal with its lighting, going from quite dark to quite bright. I’ve yet to nudge by accident, and the direction of the nudging corresponds with swiping on the phone. You can also nudge in the game – it’s quite precise. The sound (especially the music and mini-games) is strong, punchy, and responsive. The models and textures are sharp and crisp. The game is particular with its lighting. ![]() ![]() What Timeshock lacks in sheer board and feature number, it makes up in precision. Lots of crazy things go on in Timeshock!, so to say. It doesn’t have opening cutscenes or frilly nonsense. It has a clear design language with a minimalist menu system. It’s straightforward and easy to pick up. In short, the strengths and limitations of Timeshock are the same you’ll see in a Pinball machine. If it’s supposed to mimic a real life pinball table, it’ll be something in Pro Pinball. Their saving grace was attention to detail and a slavish devotion to physics. Originally a Kickstarter campaign, Timeshock attempts to revitalize one of the mid-90s’ most beloved virtual pinball series. ![]()
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